| Magic: The Gathering | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Magic: The Gathering Thu Feb 28, 2013 11:58 pm | |
| So, I don't know how many of you play or have played Magic: The Gathering. For those that don't know what it is, MTG is a trading card game, similar to Pokemon and Yu-Gi-Oh. (Magic came first, though).
I've recently gotten back into playing Magic, and I would be interested to know if any of the rest of you have played. If so, we can use this thread to discuss all things MTG: cards, strategies, deck-building, etc.
Curently, I'm running two decks, both of which are still in the works (they were built yesterday). I've got a Black/Blue/Green Simic/Golgari deck, focusing on buffing everything up with +1/+1 counters.
My second deck is a Green/White/Black Orzhov/Selesnya life deck. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sat Mar 02, 2013 12:35 am | |
| My green/white/black deck list:
Basilica Screecher x3 Syndicate Enforcer x1 Arbor Elf x2 Borderland Ranger x2 Thragtusk x1 Basilica Guards x1 Healer of the Pride x1 Angelic Skirmisher x1 Centaur Healer x2 Wayfaring Temple x1 Vitu-Ghazi Guildmage x1 Vizkopa Guildmage x1 Vizkopa Confessor x1 Treasury Thrull x1 Gideon, Champion of Justice x1
Verdant Haven x3 Gift of Orzhova x1 Bountiful Harvest x2 Farseek x2 Angelic Edict x1 Rootborn Defenses x1 Murder x1 Druid's Deliverance x1 Smite x1 Heroes' Reunion x1 Selesnya Charm x1
Orzhov Keyrune x1 Selesnya Keyrune x1
Plains x9 Forest x7 Swamp x3 Orzhov Guildgate x1 Selesnya Guildgate x1 Grove of the Guardian x2
My want list: Ajani Goldmane x1 Exquisite Blood x4 Vizkopa Guildmage x3 Trostani, Selesnya's Voice x1 | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Sat Mar 16, 2013 6:03 pm | |
| Currently, I'm only running a R/W Aggro deck
Creature (19) 1x Aurelia, the Warleader 4x Boros Elite 1x Boros Reckoner 2x Daring Skyjek 4x Skyknight Legionnaire 2x Spark Trooper 2x Truefire Paladin 2x Wojek Halberdiers
Land (21) 4x Boros Guildgate 8x Mountain 8x Plains 1x Sacred Foundry
Sorcery (4) 4x Mugging
Instant (11) 3x Boros Charm 4x Martial Glory 4x Searing Spear
Enchantment (4) 2x Assemble the Legion 2x Madcap Skills
Planeswalker (1) 1x Ajani, Caller of the Pride | |
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Jobine Recruit
Posts : 130 Join date : 2013-03-20 Age : 28 Location : /dev/null
| Subject: Re: Magic: The Gathering Fri Mar 29, 2013 10:09 pm | |
| When i was young, i played Yu-Gi-Oh.
So i woudlnt know. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Fri Apr 05, 2013 9:25 pm | |
| Working on Legacy Merfolk and Modern D+T (Death & Taxes)
Merfolk:
4x Æther Vial 4x Lord of Atlantis 4x Master of the Pearl Trident 4x Merfolk Sovereign 4x Merrow Reejery 4x Coralhelm Commander 4x Spell Pierce 4x Gitaxian Probe 4x Counterspell 4x Ponder 20x Island
The concept behind Merfolk is that they all bounce off of each other (each giving each other +1/+1), so the more of them you play, the stronger they become. Æther Vial helps with that, allowing you to flash in more Merfolk even when you're tapped out (you can also play them during your opponent's turn to avoid a potential board-wipe). Ponder and Gitaxian Probe keep the deck flowing, constantly drawing cards, and Spell Pierce and Counterspell keep your opponents from playing potential threats.
Death & Taxes:
4x Æther Vial 4x Path to Exile 2x Oblivion Ring 2x Honor of the Pure 1x Day of Judgement 2x Thalia, Guardian of Thraben 4x Student of Warfare 2x Serra Avenger 1x Restoration Angel 4x Leonin Arbiter 2x Kitchen Finks 4x Flickerwisp 3x Blade Splicer 3x Aven Mindcensor 2x Tectonic Edge 4x Ghost Quarter 16x Plains
The basis of D+T is that it is a white aggro/control deck. The control part comes from shenanigans involving Flickerwisp, Æther Vial, and Oblivion Ring. There's also synergy between Leonin Arbiter, Aven Mindcensor, Ghost Quarter, and Path to Exile. Ghost Quarter and Path to Exile, after they resolve, have your opponent search their library for a basic land. However, Leonin Arbiter and Aven Mindcensor prevent players from searching libraries. This allows you to blow up your opponents' lands and creatures for low cost and no bonus effect for them. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jun 02, 2013 9:00 pm | |
| My decklists have gone through a lot of changes and they're both almost entirely different than they were previously.
My (almost) finished junk lifegain The sideboard is structured against mill/removal decks and is still in progress.
Creature 3x Arbor Elf 4x Centaur Healer 4x Healer of the Pride 1x Obzedat, Ghost Council 2x Teysa, Envoy of Ghosts 1x Trostani, Selesnya's Voice 4x Vixkopa Guildmage
Instant 4x Heroes Reunion
Sorcery 3x Farseek
Enchantment 3x Oblivion Ring
Artifact 2x Elixir of Immortality
Planeswalker 1x Ajani, Caller of the Pride
Land 6x Forest 7x Plains 3x Swamp 1x Godless Shrine 1x Temple Garden 1x Golgari Guildgate 4x Orzhov Guildgate 1x Selesnya Guildgate
Sideboard 4x Debt to the Deathless 4x Immortal Servitude
What I still need 4x Cathedral Sanctifier (on the way) 1x Obzedat, Ghost Council 3x Cavern of Souls (1 on the way)
My finished Simic deck
Creature 4x Champion of Lambholt 4x Fathom Mage 4x Gyre Sage 4x Vorel of the Hull Clade 4x Wild Beastmaster
Instant 4x Bioshift 4x Biomass Mutation
Sorcery 4x Increasing Savagery
Enchantment 4x Forced Adaptation
Land 11x Forest 8x Island 3x Simic Guildgate
What I might get 4x Mayor of Avabruck
And my Esper control deck This deck was loosely based off of Sakatsu's Esper control.
Creature 2x Lazav, Dimir Mastermind 1x Nightveil Specter 1x Obzedat, Ghost Council
Instant 3x Azorius Charm 3x Devour Flesh 4x Dissipate 3x Murder 4x Psychic Strike 3x Think Twice 3x Thought Scour
Sorcery 2x Merciless Eviction 2x Mind Grind 2x Supreme Verdict
Enchantment 3x Oblivion Ring
Land 7x Island 5x Plains 6x Swamp 1x Azorius Guildgate 2x Dimir Guildgate 3x Nephalia Drownyard
This is pretty much staying the same. Nothing I really need/want to do to it, though maybe a Sen Triplets for casual play with the deck. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jun 02, 2013 9:08 pm | |
| I've also recently put together an idea for a post-M14 pre-rotation Blood Artist deck. It's still straight proxies right now and will probably go through a lot of changes. Currently it's mono-black but I'd like to perhaps splash it towards the Grixis side so I can use Mystic Retrieval in the sideboard along with Undercity Informer.
The current list is this:
Land 22x Swamp
Creature 4x Blood Artist 4x Crypt Ghast 4x Disciple of Griselbrand 14x Shadowborn Apostle 4x Shadowborn Demon
Instant 4x Killing Wave
Sorcery 4x Rise of the Dark Realms
If I splashed it into Grixis a bit then I could use 4x Undercity Informer 4x Mystic Retrieval
And sacrifice my own creatures to mill myself before pulling Rise of the Dark Realms to bring it all back, then sacrifice it all again to kill you with 4x Blood Artist. The Mystic Retrievals would be to prevent accidentally milling all four Rise of the Dark Realms and screwing over your win condition.
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Zamochy Admin
Posts : 560 Join date : 2013-02-15 Age : 30 Location : Chillin' next to the Stone of Jas.
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Mon Jun 03, 2013 1:02 pm | |
| Been a while since people have posted here. I've finished a list for Legacy Merfolk and an EDH deck
Merfolk
Land 2 Cavern of Souls 12 Island 3 Mutavault 3 Wasteland
Creatures 2 Coralhelm Commander 4 Cursecatcher 4 Lord of Atlantis 4 Master of the Pearl Trident 2 Merrow Reejerey 2 Phantasmal Image 3 Silvergill Adept
Other Spells 4 Daze 4 Force of Will 2 Spell Pierce 3 Standstill 2 Umezawa's Jitte 4 Æther Vial
In case you're wondering, this does cost a lot. Average cost of this deck is ~$1,000 (Blame Force of Will, Wasteland, and Mutavault)
Also, for your Simic deck, don't put in Mayor of Avrabuck. He's used specifically for the Naya Humans deck list, and outside of that, he's not that useful.
Also, I remembered why B/W/G is called "Junk": the color combo became popular after a deck with those colors, called "PT Junk" because none of the cards really worked well together, achieved Top 8 even though it looked like it shouldn't (not because it wasn't good, but because there was no synergy). | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Mon Jun 03, 2013 2:15 pm | |
| Interesting.
As for the Mayor of Avabruck, the only reason I've considered it is because every other creature is a human except Gyre Sage, and because if it flips then it'll stat sending out tokens for the Beastmaster and Biomass Mutation. | |
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hobbit56
Posts : 38 Join date : 2013-05-21 Age : 27 Location : UK- England- Northamptonshire
| Subject: Re: Magic: The Gathering Mon Jun 03, 2013 6:35 pm | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jun 23, 2013 11:45 am | |
| So sometime this summer they're changing the legend rule such that it only applies to each person's side of the battlefield, and that when you have multiple legends of the same name, you choose one and sacrifice the others.
What this means is that we can now have infinite combat phases:
1. Cipher Stolen Identity on a creature that's unblockable. 2. Play Aurelia the Warleader. 3. Attack for the first time that turn with Aurelia. 4. Recast Stolen Identity copying Aurelia. 5. Sacrifice the old Aurelia and keep the new one. 6. Attack with the new Aurelia for the first time that turn. 7. Recast Stolen Identity copying Aurelia...etc.
And of course this is completely standard, as well. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Sun Jun 23, 2013 1:36 pm | |
| Interesting. I'm sure someone will try it, but I doubt it will ever catch on. Not only is Stolen Identity hard to cast, so is Aurelia. People will also just kill the unblockable creature (speaking of which, unblockable is being changed, too, from "unblockable" to "can't be blocked" (oddly enough, this is going back to an older wording)) with things like Far//Away, bounce effects, and any of the other kill spells. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jun 23, 2013 2:39 pm | |
| I agree it'd difficult to pull off; you'd have to have two of each color mana and then it'd still take a couple turns. But if you gave the unblockable creature hexproof and then cast Aurelia at the last second, with counterspells in hand, it might work. Not something I'd try personally, I was never a fan of red, but I'm sure people will do it. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Sun Jun 23, 2013 4:06 pm | |
| Getting the colors isn't a problem; with 3 dual lands for each color combination in Standard currently, we've never had better color fixing. The reason people won't use it is because... why? In R/W, you're usually aggro, wanting to win before turn 6. Aurelia completely goes against that, and you have to wait til turn 6 to play her, which by then you should've won. On the other end of the spectrum, there's R/W/U control, but they don't play Aurelia because she goes against the idea that control has, which is to not lose, instead of to win. American control usually wins by playing Ætherling or Assemble the Legion to wear you down, not try to blow you out with Aurelia. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jun 23, 2013 5:19 pm | |
| Well yes. Of course there's still that middle ground which could take bits of both ideas, trying to not lose until the point where it could be played. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Mon Jun 24, 2013 12:50 pm | |
| You mean Midrange. Midrange won't use R/W/U, because there are so many better colors. Jund (R/B/G) is strictly better, as it has all the kill spells, removal, and beaters that Midrange needs. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Mon Jun 24, 2013 2:16 pm | |
| I'm not saying it's practical. I'm just saying it's doable. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jul 07, 2013 1:03 pm | |
| So I've just put together most of a new deck for casual, one that's not supposed to be practical but that's designed to be entertaining when it wins. This is the list I'm currently looking at, I have a slightly different one in my possession as of right now because I did some playtesting after I bought the cards and made a few tweaks to it.
Instant 4x Azorius Charm 1x Burst of Strength 2x Dissipate 4x Muddle the Mixture
Sorcery 3x Gather the Townsfolk 1x Mind Grind 1x Time Warp
Enchantment 4x Quicksilver Dagger
Creature 4x Drift of Phantasms 3x Galvanic Alchemist 4x Grand Architect 3x Pili-Pala
Land 12x Island 6x Mountain 6x Plains
Artifact 2x Elixir of Immortality
The whole point is to have a deck that can infinitely loop everything in the game. I may knock down the land count due to the nature of the infinite loop of mana. Currently the cards I'm missing are Time Warp, which my store didn't have in stock, as well as the two transmute cards, Drift of Phantasms and Muddle the Mixture, which I discovered I'll need so that I can tutor for the pieces of the combo I'm missing. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Sun Jul 07, 2013 1:24 pm | |
| - Roryrai wrote:
- one that's not supposed to be practical but that's designed to be entertaining when it wins.
Sounds like EDH to me . 1 copy of everything except Basic Land. You have a "General" that is a Legendary Creature. The spells and land in your deck can only be of those specific colors (so in my Teysa, Envoy of Ghosts EDH deck, I can only play black or white spells or artifacts that have no colors other than black or white in them, including abilities or mana-tapping (so no Dimir Keyrune in a black/white deck)). For the upcoming standard format, I decided to come up with a new deck. It's black/green control with a splash of blue for Dimir Charm and some other small stuff. Land2 Breeding Pool 4 Evolving Wilds 3 Forest 1 Island 2 Mutavault 4 Overgrown Tomb 2 Shimmering Grotto 4 Swamp 2 Watery Grave Creatures4 Deathrite Shaman 2 Rot Farm Skeleton Spells2 Abrupt Decay 2 Deadbridge Chant 4 Dimir Charm 4 Doom Blade 2 Gaze of Granite 2 Haunted Plate Mail 2 Putrefy 4 Sign in Blood 4 Treasured Find 2 Vraska the Unseen 2 Whispering Madness Sideboard1 Cancel 2 Cyclonic Rift 2 Devour Flesh 2 Dispel 3 Duress 1 Pithing Needle 2 Syncopate 2 Woodlot Crawler | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jul 07, 2013 1:38 pm | |
| I'm just looking for M14 to come out so I can get Savage Summoning and build a Shadowborn Apostle deck, which would probably look something like this:
4x Shadowborn Demon 20x Swamp 36x Shadowborn Apostle
Could always have different demons, pretty much any would do.
And yeah, the reason I don't play EDH is because it just seems way too random for me. | |
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Roryrai
Posts : 67 Join date : 2013-02-15 Age : 29 Location : Unknown
| Subject: Re: Magic: The Gathering Sun Jul 07, 2013 2:04 pm | |
| So I was just looking over the M14 spoils again, and I noticed we're going to have a new stick to play in Standard now with Elite Arcanist. Should be interesting, especially since it's a stick for any instant, unlike Isochron Scepter which had to be CMC 2 or less. | |
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Capricorn Deputy
Posts : 115 Join date : 2013-02-17 Age : 29 Location : Theros
| Subject: Re: Magic: The Gathering Sun Sep 08, 2013 6:59 pm | |
| Modern Merfolk
Creatures 4 Master of the Pearl Trident 4 Lord of Atlantis 4 Silvergill Adept 3 Merrow Reejerey 2 Coralhelm Commander 2 Cursecatcher 2 Phantasmal Image
Spells 4 Æther Vial 4 Spell Pierce 4 Remand 3 Spreading Seas 3 Spell Snare 1 Dismember
Land 15 Island 4 Mutavault 1 Cavern of Souls
Sideboard 1 Spreading Seas 1 Relic of Progenitus 2 Annul 2 Surgical Extraction 2 Echoing Truth 2 Dispel 2 Tidebender Mage 3 Vapor Snag
With Theros coming out, I'm thinking of replacing Cursecatcher and Coralhelm Commander with Thassa, God of the Sea and Master of Waves. | |
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Sindr0me
Posts : 357 Join date : 2013-07-10 Age : 30 Location : Grand Exchange, Varrock, World 104
| Subject: Re: Magic: The Gathering Sat Oct 05, 2013 7:28 pm | |
| Am I the only person who looked at each of these posts and went "uhhhh.....what the hell is this?" | |
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Zamochy Admin
Posts : 560 Join date : 2013-02-15 Age : 30 Location : Chillin' next to the Stone of Jas.
| Subject: Re: Magic: The Gathering Sat Oct 05, 2013 8:24 pm | |
| - Sindr0me wrote:
- Am I the only person who looked at each of these posts and went "uhhhh.....what the hell is this?"
Don't worry, I did that same thing. | |
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